The clinic has several stages of treatment and it is recommended that patients
complete the course. No-one is going to check your credit rating or send
you a bill for this, so you get what you pay for. I do have a tasty job
lot of canned drinks going for $20 each to cover my margins... let me know
when you get thirsty.
First off there is an introduction to Theme Hospital.
First time players and those thinking of buying the game should start there.
Then the basics of room usage are discussed,
concentrating on the importance of each type of room, where they might
be placed, and how best to support them. The more subtle issue of room
design is then examined ("Nurse! the plastic gloves please!")
so you can help improve your efficiency further.
Helping you run the hospital requires more than just good layout, there
are lots more things that you need to get right. Staff
management will help you decide who to train, pay more or sack. Later
levels require you to conduct research to improve
your drugs and develop new clinics. There are various
emergencies to deal with (including VIP visits!) and some tips are
given on how best to handle them.
Overall management of your Theme Hospital requires vision. This is more important
on the later levels where money, space, and research prevent you from setting
up everything at once. A course in having a strategy
for your hospital should make life a little easier. For those who want to
see these strategies come to life there is a walkthough
of a single level. When your vision for the hospital has started to fall apart
then there are some remedial steps that
can be taken, but only up to a point. There are also some
more technically minded specifications that should
help you understand the components that make up a hospital. For those who don't want
a complete cure to their problems, there is also a cheat page.
Finally, there are links to other Theme Hospital
resources out there on the Web that you might find useful.
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